@startuml
sprite $hospital_alt [48x48/16] {
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00000000000000BFFFFFFFFFFFFFFFFFF400000000000000
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00DFFFFFFFFFFFFFFFFF2000000AFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFB950099EFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFB34FFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
000000000000000000000000000000000000000000000000
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}


!define FA5_HOSPITAL_ALT(_alias) ENTITY(rectangle,black,hospital_alt,_alias,FA5 HOSPITAL_ALT)
!define FA5_HOSPITAL_ALT(_alias, _label) ENTITY(rectangle,black,hospital_alt,_label, _alias,FA5 HOSPITAL_ALT)
!define FA5_HOSPITAL_ALT(_alias, _label, _shape) ENTITY(_shape,black,hospital_alt,_label, _alias,FA5 HOSPITAL_ALT)
!define FA5_HOSPITAL_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,hospital_alt,_label, _alias,FA5 HOSPITAL_ALT)
skinparam folderBackgroundColor<<FA5 HOSPITAL_ALT>> White
@enduml